Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. combat. Hello, I'd like to report a couple of bugs that I've found. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. 96a] Industrial. It's a different building that. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Doesn't effect anything else to my knowledge. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge. 30% extra ordinance points sounds very good, and i would like to have something like that too. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. Lots of ads claim to be special “programs” but in reality are not. 95. TheOrganHarvester123 • 1 mo. The restoration docks is a great example of this. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. To install, simply download the . 26. Augmented field drive increases speed in those ships that bottleneck your burn level. 1a] Industrial. 1 (yunruhullmods) Fleet Action History 1. 10. Also, you can't reverse engineer copied ships in the engineering hub, sadly. You’ll need to know the name of the ship you are trying to edit, then find the column you want to changeThe goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. The mod is currently on test stage, feedback and suggestions are highly appreciated. -No more than 2 non built-in hull-mods. But we have perfect alternative. Now what you need to do is put a forge template inside a Hull forge. 96a]Epta Consortium - 2. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are. As another variant, I'm using the Champion as my "shotgun beam" cruiser and trying out the new hull mod where beams generate hard flux. Research stations spawn most often in black holes, neutron stars, and nebulas. Features. Every mod will need a Mod_Info. 9 - Quick compression hotfix bundled with some WIP changes that I had already done. 96a] Forge Production by Ontheheavens [0. I went with destroying the station and then tactical bombing the Persean league. Some hullmods are built into ship hulls and cannot be removed. 2. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates. fs. And btw, you can also add ship components which will help, but. Supply Forging gives you the option to convert these junk into supply. Elevate your Starsector gameplay with the [0. 5 – 10/31/23. Flow Weaver worth it now? The game looks interesting, but Flow Weaver's early reviews were complaining about bugs, glitches, lack of saving, etc. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. v0. Heavy industries produces $25k of personal budget per unit of production. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. If you want them to keep their distance, make sure to also equip them with extreme range weaponry, or go with missile boats or carrier hybrids and assign rally points for them. 1. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates that get busted, allowing you to fill them again. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. Though the recent update has caused some of the special hullmods to not consume/take the special colony item, such as the hullmod that uses the Hypershunt tap. 2000-3000 are enough to steal the forge without a bombing. 26. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. Light cruiser: basically the child of a destroyer and a cruiser. 51K subscribers in the starsector community. Only 2 logistics mods per ships. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. Additionally, having a Pristine Nanoforge installed will increase the ship quality of. Anyway, have fun. e, 1v1s onslaughts) r/EliteDangerous •Advice for good ships/ layouts for new players. Augmented drive field is actually kind of a cool option. api. 1. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. 0. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. Discor. Experimental Hull Modifications by lyravega [0. Starsector > Mods > [0. 8 NOTE: Any 2. He showed us how he operates the forge, shapes, stamps, burnishes etc. Evolution 3. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. 96a] Fleet Journal by Ontheheavens [0. Some of the product will be exported for income, and some of it will be. It also sync very well with repair, logistic and endurance skill. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. 1a-RC6 Vanilla Starsector in D tier, whew. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Changelog 1. Mining blaster. - Updated for Starsector 0. I stole Atlas and Prometheus blueprints from the Church, Phase Frigate blueprints from Tri-tachyon, a nano forge from Hegemony. Despite buffed, it still do not breakthrough armor and hull good enough. The theme has a early 1900s German aesthetic. There are two types of hullmods that you can install on your ship. ago. 9. Zero down with 2. 8 save, remove the hull mod, save, exit and update to prevent a conflict. 2. I guess it's a problem with grand sector. Celebrating 2k subs and the end of another series, here's my tier list. Actually you're not wrong, this is probably the best QoL skill there is. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. Crew training grants 15% unless you start spamming capitals, 50%. Channerchan • 1 yr. Starsector > Mods > [0. Elevate your Starsector gameplay with the [0. 0 Mod, the choice for serious players seeking advanced features and customization options. The Tragically Hip setlist: Open YouTube Playlist. Use an Astral or an XIV Legion, not a base Legion. 96a] Carter's Freetraders - V 1. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. Elevate your Starsector gameplay with the [0. 2. 999999gg (timid_commissioned_hull_mods) Automated Commands 1. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. My Astral is just a big missile forge for my perdition bombers and Cobras. If a ship can be fit for the AI though, I made the fit for the AI. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Ancient laboratory -. Some must-haves for me are crew training, coordinated maneuvers, electronic warfare, officer training, and flux regulation. (5,7) 15 damage, 85% reduction. 1. This is my ship pack mod. Open starsectorstarsector-coredatahullmodshull_mods. As far as I know, the deflector shields come built-in. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. 3. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. The theme has a early 1900s German aesthetic. GranAegis. 3. 1. in the players hands its beyond strong especially with the right load out. CombatMain - java. First off, thanks! I don't mind a question like this at all. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Find the line that starts with "Automated Ship". 30 votes, 18 comments. com. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Mods must be compatible with the current version of Starsector to make it on this list,. 95a] Industrial. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. It's usually better to just colonize another planet in the same system and put your heavy industry there. It provides a platform for game enthusiasts to create and share their own mods with the community. 1a] Forge Production v1. 1a] Arma Armatura v2. 0 with ease and take your gaming experience to the next level. 5 with ease and take your gaming experience to the next level. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. used the D version. An exact setlist wasn't found. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. 1a] More HullMods 1. Join a faction to gain useful support and represent them in war and peace, or start your own. Everyone is welcome There are only 3 guidelines: 1. c - Colony content expansion. this is from last patch but the idea holds up. HMI adds like 3 or 4 systems worth of exploration content. lang. EDIT: New update CTDs on Launch. 5 with ease and take your gaming experience to the next level. Scale it 1-10 for ease --- yep. Fixed – Hull Forge crash when printing a ship (Mod. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. Also: attack trade fleets to create shortages. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. loading. Ships with officers piloting them or permanent hull mods are always recoverable, yes. Why pay millions of credits for an excellent fleet, when you can just barely make do with a mediocre one?All vanilla remnants and Astrals get Advanced Carrier Core as built in. It lets you gain supplies from combat if you keep deployment costs down and don’t take damage. 3. Only up to date for version 0. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. • Over-Engineered: Provides 20% OP bonus and. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. modded help. I found a planet with "there is a "weapon" pointing at the planet itself" or something that turn out to be a hull forge. If you prefer small ships, then build your perks accordingly. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. Pristine Nanoforges have a base price of 200 000 credits. This fixes an oversight when production variables carried over to the next ability use. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. 1a] Forge Production v1. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. Thought that this was supposed to be a rift generator. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. Zero down with 2. Vancouver Sun Archives 1912 - 2021. The Special contact you get at the Prism Freeport with Nexerelin is great. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. 96a] Progressive S-Mods (0. 1. Removed skills changes. A capital sized general logistics ship with a starborne city motif. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. c - Campaign content expansion << < (89/415) > >> Jakro:. Discuss modding Starsector here. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. Augmented field drive increases speed in those ships that bottleneck your burn level. Means I should avoid looting random caches and shipwrecks (historian planted Legion14 blueprint into a shipwreck after I bought info from. 0 = Starsector 0. 2MB ; 24-- Star Forge Utilities 0. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Alternatively, you could download the console command mod and use infinitefuel. on Today at 04:26:09 PM Modding Resources. 0. 5 forge modpack thing for friends. 21. Various Effect Supports. fs. getHullSpec (). This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. - Made the Lithovore's Radar move. Evolution 3. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. • 4 yr. 96 changed some UI code and some mods can have. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. 1. 0. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. Stacks well with +20% to performance from a level 5 pilot. D - degraded drive field, increased maintenance. Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. This fixes an oversight when production variables carried over to the next ability use. With its powerful features and user-friendly interface, Starsector Forge has become an. Some hulls even have special mods unique to them. Version 3. aaronrizz • 3 yr. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. Step by step on: How to use the Hull Deconstructor. yeah I honestly can't go back to pristine ships after industry skills. 95. Starsector community and all Star Wars fans. These are meant for broader use within the. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. 9 - Save Compatible with v2. Variable Assembler produces small amounts of the item, but doesn't use an industry slot. Join a faction to gain useful support and represent them in war and peace, or start your own. 95. 12. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. armor weakens incoming damage and is more resistant to ballistic weapons than energy. Changes. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. Step 1: Store a ship of you choice on the Hull Deconstructor. A mod that makes your ships harder-better-faster-stronger. 95. . Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. 1 - should be save-compatible with 1. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. Oh, and cute girls. The nice part about missiles, not Torpedos, is that they can travel trough your ships and hit the enemy. Or, just embrace being op and make upkeep low. Edit- almost forgot that putting a Alpha core on the. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. ago. TheThunderhawk • 3 yr. Can't imagine playing Starsector without it. Starsector > Mods > [0. Evolution 1. EG. 2. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. ago. I use 20 for no specific reason. Open IntelliJ IDEA. Starsector > Mods > [0. Thorrbane • 1 mo. Diplomacy events see faction relationships changing over time. Main Features. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. 5. Hullmod. Battlecruiser: I think you already get it. . 1a] Forge Production v1. Admiral; Posts: 1393; Re: Hull Mod Guide. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. And becouse of AI usage of weapon range as guide for enemy range positioning. 8 ship with the exploration refit hull mod needs to have it removed before updating. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. I'm wondering, is it worth getting now? This thread is archived. ago. 96a] Industrial. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. ago. It was then at commented and written by Ayomide. You need a ship forge for complete templates. 1. 1] Yunru Core +. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. The idea is the ship's role would be limited to prevent it from being an issue if the AI core went rogue. c - Colony content expansion. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). g. - Fixed the issue where the were modules unable to use the N-Repair system. 5. AutomatedRepairUnit. Aria the Escalation v. Shield shunt + heavy armour paragon. It still needs it to put onto a ship, it just doesn't use it up. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Re: Hello, how would you edit or make a hull mod? « Reply #3 on: January 17, 2020, 04:25:54 PM ». The broken ones you put in some sort of research facility and they recover a blank template. fs. 0. Starsector (formerly . It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. and you could get a 3 days production report right after activating an ability. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. The longest rant I had was about Neural Intergrator. Designed with simplicity in mind to highlight and. 95. The ship can also be renamed and its weapon. 2%. This means that you can. TheThunderhawk • 3 yr. clumsyninja240 • 2 mo. It's nice to see Sateen on my own fleet. 95a version. 1. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. Also removed the standoff between the hull and flux diamonds. • 2 yr. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. Does not restock ballistic weapon ammo. Its high range – the standard 1000 units for beam weapons – makes it especially effective at that job, as does its burst nature – enemy fighters usually.